/	A selected part of levelData is copied to the eventEditor's output_obj.
~	An event's command data is copied to the dialog's output_obj. (also, a reference to commandData piece is provided to dialog.)

~	Dialog's ok_btn copies its output_obj over the selected part of eventEditor's output_obj via a reference provided by parent.
/	EventEditor's ok_btn sends its output_obj to the mapEditor_mc, who copies over the selected part of levelData.

/	Dialog's cancel_btn leaves parent's output_obj alone.
/	EventEditor's cancel_btn sends "none" to the mapEditor_mc, whose levelData is left alone. (A new event gets deleted)






Selected event is sent to eventEditor_mc.
Event's Script's Command is sent to dialog.
